A prison tower that implements principles from Game Theory, associated to the fable of Flossie and the Fox. From the beginning to the end of his incarceration period, the prisoner passes through the multiple levels of the prison in a progression from «maximum security» (top level) to «business class» (bottom level). The prisoner does not know what actions will allow him to progress from one level to another, he needs to alter his behaviour until the set of actions will grant him access. As the prisoner goes through the multiple levels of the prison, changing his behaviour multiple times, a self-enforcing mechanism is created that will allow him to distinguish between the value of certain actions over others.
Mzo Tarr Team:
Peter Daniel Fazakas